Patch 5.2 - The Problem with Twins, Part 2

Patch 5.2 finally drops next Tuesday and with it, there has been quite a few things of note, particularly regarding the Twin Consort bosses I discussed. The 5.2 trailer, which was posted yesterday, was actually exciting and got me pumped for the raid content. The poetry, the story, feels like some of the patch trailers we’ve gotten before but a lot more cinematic. And while we got a glimpse of a lot of the story behind the Thunder King and his lackeys in the raid, guess who were missing.

That’s right, our wonderful twin ladies, Lu’lin and Suen. Kinda curious, don’t you think? Unfortunately my cynicism that Blizzard left them out of the trailer due to overwhelming shame might have a slightly more logical explanation, courtesy of the developer interview regarding all of the Throne of Thunder bosses earlier this week. This interview, incidentally, is what spurred me to post yet another discussion about these two Mogu sex robots bodyguards.

My thoughts on why the Twin Consorts were left out of the trailer might have been a mid-stream design change to their lore, as per Lead Encounter Designer Ion Hazzikostas:

An earlier version of the concept for the fight had them actually being spirits of the Sun and Moon, but that didn’t feel quite right (and we all know that the only true spirit of the Moon is Elune, and clearly she was not locked away by the Thunder King).

Now, this exceptionally generous on my part, but I suspect it is the only reason why they’d leave these female bosses out of the trailer video, given how long the machinima take to make. But like so many other things, I wonder if it because they like to leave developing female models for things out or to the last minute because everyone at Blizzard apparently is terrified about designing female models (worgen anyone?) Either way, it’s pretty odd that they are not in the trailer. I can distinctly remember most of them getting at least a second or two of screen time. (The only other female boss is Mar’li and the Council fight she’s a part of wasn’t in the trailer either.)

From people who have tested the bosses on PTR, and in even in just looking at the boss design, it’s pretty clear they kept the Sun/Moon aesthetic in the two of them.

It’s the rest of the interview that left me sputtering yesterday on Twitter:

  • Rumored to be the only known female mogu in existence, Lei Shen keeps his trophies close, and their combined arsenal against interlopers closer.
  • Players may have noticed the complete absence of any female mogu in their exploration of the continent of Pandaria.
  • Indeed, these were specifically created by Lei Shen and empowered to serve and guard him, and they are a direct reflection of his will rather than any broader sense of mogu culture as a whole.

Are the developers reading my blog? It seems like they are taking the heavy early criticism of why the hell there’s two female Mogu as raid bosses but not anywhere in Mogu society to heart.  However, there’s so many more questions left open here now that it’s canonically known that they are the only two in existence and only created by Lei Shen. Such as, “Why would an essentially monogender culture have a leader that creates women” or maybe “Why are they sexualized?” Consorts are very specifically a sexualized term, and maybe the developers are mixing real world stuff with Mogu again, but there’s this lingering feeling that these two women weren’t shaped out of stone just to guard Lei Shen. All of this bothers me, little piece by little piece.

Maybe it’s the objectified language in the copy and interview - “treasures” “possessions” “trophies.” Lei Shen created the only two women in existence for their race and they aren’t even granted true humanity in any discussions surrounding them. It’s the fact that they were created to be submissive and servile to him, to protect him. It’s the fact that they are the sexualized equivalent of guard dogs. Giving life out of stone is a pretty terrifying concept as well when you wonder where Lei Shen got the souls (do they have souls) for this purpose.

The only high point in the discussion about these two was the fan-ramblings about what possibly inspired Lei Shen - why not create a bulky Mogu woman, particularly if they are bodyguards? Cynwise suggested that it might be possible fashioning after Burning Crusade eredari, which would explain the model choice. However, I suspect the model choice is less a reflection of Lei Shen’s ideals and more the developers still.

All in all, these two bosses are a serious dig in my excitement for this upcoming patch. We’ve had a lot of trouble with female NPCs in Pandaria thus far and the raid dungeons have not been exempt from this - the last three did not heavily feature any canonically indicated female bosses aside from Lei Shi (the elemental) and Grand Empress Shek’seer (whether or not any of the other Heart of Fear bosses were women is up in the air.) So the fact that the new raid only features three women, two of whom are prized constructs created by Lei Shen and were left out of the official trailer, makes me upset.

Throne has an abundance of bosses and only 3 of them (the Twins, and Mar’li) are actually women. This is in fact a step up from the last raids we have done, but it still feels like a step backwards in terms of Blizzard’s creative development choices.

Remembering Scholomance and Caer Darrow

The Headmaster's room in Scholomance. I think I’m getting on my WoW-years because I’m spending less time reading and looking forward to Mists of Pandaria and today, on the literal day of patch 5.0.4, looking back at the things that have changed. I thought I’d be okay; it wasn’t like Cataclysm where everything was being destroyed. However, I find myself being a little verklempt at even the smallest things. It hit me as I was running in and out of Scholomance five times an hour to try for a Sawbones Shirt.

This place wasn’t going to be the same anymore.

Any time change creeps up on me, I get caught out a bit. Old dungeons that I remember doing fondly in Vanilla are obviously no exception to this. The fact that stuff like the Tabard of the Scarlet Crusade, Whitemane’s Chapeau just vanishing into the air because their bosses are too is weirding me out. The more this stuff fades into the sands of time, the more I feel myself wanting to snatch grains of it out of the air to keep safe.

Scholomance may had not been the quintessential dungeon that Scarlet Monastery has been, but I have fond memories of the place. It was long and unforgiving even after it was taken down from a raid instance to a 5-person dungeon. It had many, many secrets and quests tucked within.

The Secrets Long Past

It is unfortunate that most of the really, truly neat things about Scholo were removed with Cataclysm.

Easily the most interesting part of Scholomance back in Vanilla was the quests associated with the place and the island. The quest to kill the boss Kirtonos the Herald netted you a Spectral Essence, which was necessary to see all of the ghosts that wandered around the island, including vendors that had rare patterns. The vendor is visible now but a lot of NPCs are lost to players because the Spectral Essence is no longer obtainable in the game. The quest that originally rewarded it, “Kirtonos the Herald” no longer gives it as a reward. (It also doesn’t require you to kill a succubus for a vial of Kirtonos’ blood to summon him with the brazier.)

The Spectral Essence was key to a lot of other quests on the island that were only given out or turned in to ghosts in Caer Darrow. One of these ghosts was Magistrate Marduke, who gave you the quest for Ras Frostwhisper. It was a 5-part chain that sent you packing to Arathi to search all over Stromgarde for a book tucked away in a random fireplace. I spent at least 3 or 4 hours looking. I’m not kidding you. It also required you to go into Stratholme with the book to draw out Ras’ soul so you could eventually turn the lich inside the dungeon to a mortal and kill him. Stuff like this was secretive, meandering and full of lore. Definitely not the caliber some quests have today, but definitely not easy to finish.

You also completed one of the quests in the Tirion Fordring quest chain that was in Eastern Plaguelands (before the revamp) from an artist on the island.

The hardest quest associated with Scholomance was definitely the key quest, however. A lot of the end-game dungeons in Vanilla, like UBRS, had key quests so it could further alienate people who didn’t feel like doing them. (My boyfriend when I brought this up to him - “Fuck that key quest, I didn’t do it. You could die and walk through the door that way.”) I dutifully did the Scholomance key quest because I was a level 60 in my guild who came to it late and wasn’t really taken on raids. After proving yourself with some Andorhal quests, you were set to create a skeleton key, literally. After killing skeletons for fragments, you had to travel to Gadgetzan to get a mold made, paying 15G of your hard-earned cash (having 100G back in Vanilla was the same as having 10,000 nowadays). Then you had to take the mold to a volcano. Then you had to gather a GROUP of people to take down the lich Araj the Summoner for his scarab pendant. Then you finally got a key.

Remind people that this is what they look fondly back on when they talk about “vanilla being the best expansion.”

Not everything that was hidden about Scholomance was something on the outside though - many of the secrets lay inside the actual instance. The one that really threw me for a loop was the secret torch. Despite being someone who spent the better part of her level 60 existence crawling through this dungeon, I had no idea about this until this year when a guildmate (or a friend, I cannot remember) pointed it out to me.

There was an executable torch in Jandice Barov’s mortuary room, to the right of her alcove. Turning it unlocked a gate in the Viewing Room, which held a chest.

It only ever really held greens, but the idea that Blizzard stuck something this hidden inside was just fascinating to me, a veteran like me. Who goes around clicking on walls to see if torches work? But it makes sense for the atmosphere of the place. Why wouldn’t a hugely corrupt and rich family keep things tucked away in a hidden locale?

Memories

I think one of my reasons for being so persistent about collecting items from places like this when they change is because, like in real life, sometimes memories and emotions are all you have. In a video game, your experiences someplace are reduced to screenshots and remembrances shared over voice chat. The ability to go and take a “tangible” reminder of what something was like “back in the day” is something you aren’t really afforded in real life, usually. Scholomance was one of the places I remember best from Vanilla and it is sad to see it change.

I remember:

  • Helping at least 6 or 7 paladins from Northrend Commonwealth get their paladin charger in the finale of the quest chain.
  • Doing a run at 3 AM and my bags being full so I left without looting my Magister’s Crown and having to ticket a GM.
  • Accidentally pulling the summoners in the Summoning room because I counterspelled them thinking they were attacking us. Turns out I was just being anachronistic.
  • Being able to climb out of Kirtonos’ room to explore instanced Caer Darrow.
  • Those horrible magic resist skeletons.
  • Being terrible at fighting the monsters that you got locked in a room with during the Gandling fight.
  • Someone being really excited about Robe of the Void pattern dropping.
  • Dark Runes, the ultimate in trickery for RP.
  • Farming for Ichor of Undeath for Greater Water Breathing potions.
  • Seeing the Headmaster’s Charge drop twice (Didn’t win it either time.)
  • Learning how to expertly polymorph mobs in the packs in the middle rooms.
  • Making flasks at the alchemy table in Ras Frostwhisper’s room. (The only other one was inside of Blackwing Lair.)
  • Coming back in later expansions to farm Skins of Shadow for my Insane grind.

I know that nothing is going to take away those things from me, but part of me still tried to race up there and codge a shirt out of Rastinov all the same. New Scholomance, with the hints of the Lilian Voss storyline and smoother redesign will be better for everyone, I know this. But part of me still misses the confusing and punishing complexity of the former dark arts school.